The Skull Knight is one of the most mysterious and prolific characters introduced in Berserk, a towering warrior dressed in full armor whose ornaments, especially his helmet, are shaped as parts of a human skeleton, hence his moniker, who rides a massive, ghostly black horse. Though ominous and macabre, he is an enemy of the Godhand and its acolytes, hunting down Apostles and devouring their Behelits; especially bitter is his rivalry with Zodd the Immortal, whom he was often showed to overwhelm with ease. He wields a powerful sword that, when stuck down his throat, becomes a terrible, Behelit-coated blade capable of slashing rifts through reality itself, thus allowing the Skull Knight to move freely around the world or even between different dimensions. This enigmatic knight saved Guts in more than one occasion, notably during the infamous Eclipse which saw Griffith become a member of the Hand of God or when Slan almost slaughtered him, though he never explained why, simply declaring that the Struggler (the way he calls Guts) has to keep following his fate. It is heavily speculated that, during his life as a mortal, the Skull Knight was in fact Gaiseric, the warlord that unified the Midland and became its first Emperor, notorious for his helmet whose shape was that of a human skull and whose ambitions 'prompted God to send four Angels' (most likely the four members of the Hand of God) to punish him. He was the wearer of the Berserker's Armor, and knew the witch Flora. During the duel between Griffith and Ganishka he suddenly appeared out of thin air through a dimensional rift, trying to land a fatal blow on the Hawk, only to see it diverted on the writhing body of the Kushan Emperor.
Age: 15 Height: 150cm Occupation: Blastia Researcher Weapon: Cloths and Whips Sub-Weapon: Books Rita is the smartest mage residing in Aspio, the closed-off secluded city of scholars. Due to her last name being "Mordio" she was hunted down by Yuri, Repede, Estelle, and Karol, accused of stealing the Aque Blastia from the lower quarter of Zaphias. Orphaned at a young age, she is initially cold and has a poor social disposition. Karol acts as her punching bag, both literally and figuratively. Yuri often teases her, causing her to become flustered. However, it seems that out of everyone in the group she has grown more affectionate for Estelle, caring for her more than she'd ever admit. Rita has a strong obsession with Blastia, treating them more human than anything else. (ex. "Give him back!" "Oh, he's beyond repair... there's nothing I can do.") She hates to be interrupted during her research. Raven affectionately calls her "Ritacchi," which she doesn't seem to mind. She has a quick temper and poor social disposition; without hesitation, she will execute her magic on any offender if provoked. She grows sisterly feelings for Estelle and eventually bonds with Judith as the story progresses. She gave Yuri Ragnarok ring, a very useful tool in the game. Besides spells, she also use artes. Someone in the game called her Flatty Mchesterson.
Age: 17 Height: 5' 6" (168 cm) A swordsman living in the village of Toltus. This son of the local sword fighting school's master has practiced sword fighting since he was a small child. Although Cress's kind and gentle nature make him quite popular with the girls, once he confronts and enemy, he fights fearlessly and with valor. Cress is a truly dependable friend.
Hailing from the planet of Derris Kharlan, he traveled to Aselia in order to retrieve a Mana Seed that could save his homeworld from mana depletion. However, in order to do this he needed to charge up a large amount of energy inside of Yggdrasill and that's where things started to go wrong. The people of Aselia were going through an industrious age in which they were trying to harness large amounts of mana for machinery or magitech. This was draining away mana faster than Yggdrasill was producing it, not leaving nearly enough for Dhaos' Mana Seed. Because of this, Dhaos set out to kill everyone who used or studied magitech by summoning an army of monsters. With their power at his command, he soon became feared throughout the land, eventually being challenged by the city of Midgards who sent five soldiers (the game's main characters) to storm his castle. He battled them and probably would have won had he not fled to the future for the sake his people. Once there, Dhaos began terrorizing the planet again but was stopped once more, this time by a group of heroes led by Alan Albane. Using powerful magic, they sealed him away inside an underground tomb. However, the sorcerer still wasn't ready to give up on his homeworld and so he used telepathy to contact a power-hungry knight known as Mars Udole. Dhaos promised him great power in return for his own freedom and the knight believed him, unlocking the tomb with two magical pendants... Only to be killed by Dhaos upon his release. The five soldiers who had defeated him for the Midgalds had tracked him to the future using time travel and so Dhaos was forced to flee into the future once more. However, upon his arrival, he discovered that the entire world had adopted the science of magitech and so he felt he had no choice but to kill everyone... Unfortunately for him, the soldiers from Midgards had followed him once more but this time they were wielding the Eternal Sword, an extremely powerful blade that could prevent the use of time travel. With nowhere left to run, Dhaos fought with all his might, drawing strength from his homeworld and even transforming his body to try and ensure his peoples' safety. Unfortunately, all of this was to no avail and Dhaos was ultimately killed at the hands of Cress Albane and his Eternal Sword... However, during the final fight Dhaos had revealed his motives and the soldiers semmed to deem them just. Because of this, they asked the Goddess Martel to do them a favour and make Dhaos a Mana Seed to send up to Derris Kharlan along with his deceased body...
Age: 17 Height: 5'3" (160 cm) Weight: 101 lbs Origin: Inferia Class: Farmer Farah is a hardheaded farm girl from the same village as Reid, Rasheans, and they are almost always together as childhood friends. Farah uses her martial arts prowess to inflict hand-to-hand damage on her enemies through punches and kicks and can link many of her special attacks into each other, and she also has a narrow selection of healing magic. Farah's weapons are knuckles that augment the strength of her physical blows, and she plays more of a supporting role than Reid both in and out of battle. (Source: Wikipedia)
Keele is a scholarly researcher who spends his time at Mintche University investigating Craymels and their applications. Keele has the ability to cast offensive magic and summon based on what Greater Craymels are assigned to him. Although he has a few innate spells that are gained automatically, the vast majority of Keele's spells must be gained through Greater Craymel assignment and fringing (combination) to develop new techniques. (Source: Wikipedia)
She is also a female knight like her twin sister, Hisca, in the Niren Corps. Though she appears to be identical to her sister, her personality is completely different, and it is also pointed out that her breasts are larger.