Birthday: October 22 Blood type: B Favorite color: yellow, red Favorite class: Physical Education Favorite food: curry, ramen, gyoza Least favorite food: shiitake Dislikes: Mama and police officers Favorite stone: Topaz Motto: If you fall down, lift yourself up! Minako is the fourth member of the Sailor Team to be discovered by Sailor Moon, and serves as the leader of the Guardian Senshi who protect her. She uses love-related powers. In the manga and anime series she dreams of becoming a famous idol, whereas in the live-action series her character is refactored to already be a celebrity. Silly or serious, Minako consistently displays great confidence, enthusiasm, and leadership skill. She is the "owner" of Artemis, the white guardian cat who introduced her to her life as a Senshi. He lives in her home (as Luna lives in Usagi's) and is one of her closest friends.
Touma Kazamatsuri is a glasses wearing bookworm, with short, messy dark hair. She dislikes her hair in the morning, as it is a bad bedhead. She also seems to have a connection with a hair elastic. Touma also has a collection of plushies, which sit on top of her bookshelf at home. She prefers to be by herself alone in a quiet place, preferably the library. She also dislikes P.E class. Although Touma is easily annoyed by Torako's interference and she seems to dislike Torako on the surface, she is actually a good friend of Torako's, and cares for her (though she tries not to show it). She and Torako made a promise of becoming mutual friends, when they made a visit to the Kamizono Academy and met each other by chance. Touma has an older sister which she often fights with.
In order to balance the immense positive magic of the Clow Cards, Clow Reed created the Nothing Card (ç„¡), containing negative magic equivalent in magnitude to the other fifty-two cards. Anything that comes into contact with it will cease to exist. Nothing appears in the second movie and is terribly lonely in the beginning, unable to interact with others without destroying them. The only beings that can interact with her safely are the other Clow Cards. As a result, Nothing tries to steal the Clow Cards (now Sakura Cards) so that she would not be alone again. Nothing's presence is vastly encompassing, once detecting Eriol's attempt to call Sakura about the card and destroying the phone lines as a result. Nothing continues to steal the Sakura Cards and destroys everyone and everything that Sakura holds dear; Nothing likely views Sakura as a villain who stole her "friends" (the Clow Cards) and intends for Sakura to suffer the same pain of loss that it has felt for centuries. In the end, the Sakura Cards try to return to Sakura, and Nothing falls into hysterical despair, believing that her friends have abandoned her. However, Sakura convinces Nothing that it can be her friend, too, together with all the Cards. She returns Nothing to a Clow Card form and then transforms it into a Sakura Card by merging it with the Nameless card to form The Hope. All the damage and deaths caused by Nothing are then miraculously undone. Nothing is composed of a spherical force field of emptiness where nothing exists. In the center of this force field, one could make out a young girl with long, silvery hair wearing a frilled dress. There is a constant expression of sorrow on the girl's face. When captured and changed into a Sakura Card, she is clasping the winged heart that was the Nameless card and has, for the first time, a smile upon her face. Wikipedia entry
Lum's childhood friend and most loyal friend in the Galaxy. Her character is named after Shichifukujin Benzaiten (one of the Seven Lucky Gods), the Shinto goddess of knowledge, art, and beauty. This Benten is a "space biker chick" who wears a plate-mail bikini, sports a "butch" hair style, tears around the sky on a flying alien chopper, curses like a longshoreman, and carries a high-tech bazooka. She's sassy, smart and easy going. She's also has a good sense of humor and an even greater sense of honor. She's always willing to help Lum whenever she's gets in a tight spot. (Source: Wikipedia)
Hattori Heiji is a high school detective from Osaka, titled Great Detective of the West. He came to Tokyo to test himself against Shinichi. Thanks to his detective skills, Heiji eventually figured out that Conan is the brains behind Mouri, and that Conan is in fact Shinichi. The two become good friends after that, working on cases together when the opportunity arises. Occasionally Heiji gets Conan into a tight spot by calling him Kudou in front of Ran, but thanks to his puns, everything always seems alright. Heiji has a strong Kansai accent and he can't seem to speak standard Japanese because his accent is so strong. Heiji is the son of the Osaka district police commissioner (a position at the top of the hierarchy), but Heiji prefers to get by on his own merits. Heiji gets his slightly dark skin from his grandfather. His childhood friend, Toyama Kazuha, has a budding, but denied romance going with him. In Detective Conan's 7th movie, it's revealed that Kazuha is apparently Heiji's first love, but Kazuha didn't know about it. (Source: Tanteikid.com)
Tooyama Kazuha is the childhood friend and romantic interest of Hattori Heiji. Their fathers work together at the Osaka Police station, where Kazuha's father, Tooyama Ginshirou is a subordinate and close friend of Heiji's father, Police Chief Hattori Heizou. At one time in their youth, Heiji had had the unfortunate idea of locking themselves together with a set of old handcuffs which had no key to unlock it; as a result they involuntarily had to spend time together even on some rather intimate occasions (i.e., bathroom visits) before the cuffs could be removed. As a reminder of this 'closeness' and for good luck, Kazuha fashioned two identical lucky charms, each incorporating a chain link from the cuffs, which she and Heiji have been wearing ever since. At some later point, Kazuha added a picture of Heiji into her own charm pouch. Kazuha has a hot temper and can be highly critical of people around her. She has been hinted to have a high level of intelligence, as she was able to deduce a dying message in an episode even more quickly than either Ran or Kogoro could (albeit with slight help from Heiji). Moreover, she is highly confrontational and unafraid to let others know of her dislike, even showed no hesitation or concern confronting Heiji in men's restroom. This trait leads to frequent shouting matches with Heiji, but it also allowed her and Ran to forge a strong friendship. She also has a marked belief in spirits, good-luck charms, and other superstitions. Right from her first experience, she displayed her belief in the importance of hers and Heiji's omamori, charms which Kazuha made to protect her and Heiji from harm. And indeed, during the same case, Heiji lent Conan his omamori, and the metal inside the charm stopped a knife blade that would have killed Conan. On subsequent cases, Kazuha is quick to attribute mysterious shadows and strange events to ghosts and other malignant spirits, which usually sends Ran into a panic as well, though she herself does not possess a morbid fear of ghosts as much as Ran does.
The principal of the high school that the cast attends.