Aruruu is very shy and overall quiet. Like Eruruu, her name is taken from a fictional flower, saying that the Eruruu and Aruruu flowers grow together. After Mutikapa, a large, white tiger that is nearly invulnerable to small weapons, is defeated by Hakuoro, she tends to her baby tiger whom she names Mukkuru. Mukkuru grows in a very short time and becomes Aruruu's mount in battle. Aruruu is Eruruu's younger sister.
Oboro was in the beginning an impulsive and somewhat egotistical bandit chief of a fort near the village of Yamayura. He is very caring for his younger sister, Yuzuha, to whom he would bring Tusukuru to oversee her health. When Hakuoro becomes the leader of the country's rebellion, Oboro joins forces with him and swears eternal allegiance, with revenge for Tusukuru among his reasons, calling Hakuoro his brother. His "vassals", Dorii and Guraa, are always at his side, though their lord/ vassal relationship is never explained. After the rebellion, Oboro becomes a general of the new country of Tusukuru, and leads a sort of "special forces" unit of vagabond swordsmen from his old bandit fort. He is constantly butting heads with Kurou over military matters, and it becomes a source of comic relief. At mealtimes, Oboro hates eating vegetables with a passion, to the point where eating a small amount causes him to gag. Oboro's main weapons of choice are two katanas that he uses in balance with his good agility, making him a deadly fighter but quite inexperienced compared to the other main and supporting characters. Just before Hakuoro is sealed into a deep sleep, he names Oboro as the next emperor of Tusukuru. When Yuzuha passes away a short time later, Oboro goes on a journey of self-discovery across the lands to figure out how to be a good emperor, with Dorii and Guraa ever at his side. In the PC game, Oboro still goes on a journey, but to show of his sister Yuzuha's child that she received by virtue of Hakuoro's divine blood.
Dorii and Guraa are twin archers serving under Oboro. They are talented archers and often lead archer groups in Hakuoro's army. There are few ways to tell them apart. For one, Dorii has purple eyes while Guraa's are blue. Also, the bottom part of Dorii's clothes are blue while with Guraa they are red. You really can't make them separate characters since they're always side by side. They are somewhat androgynous, and as such their gender is difficult to ascertain, even by other characters. In the game, they reveal they are male, whereas in the anime they are left androgynous.
Second year student at Kitanohashi High School and a new member of the Magic Club. Sae is eager to learn magic, but often has setbacks due to her clumsy nature. She looks up to Takakura as a great mentor. Although she actually has feelings for him beyond that, she is too shy to express them. Of the five members, Sae has the greatest amount of power to utilize, but lacks the training and concentration to fully tap into this potential. Sae displays a clear ineptitude to flying on a broomstick in the OVA series, but her skills progress and by the TV series, she can fly on different pole-sized items without any problems, even without using her wand.
Age: 16 Birthday: April 7 Sign: Aries Height: 157 cm Race: Human As the princess and the only heir of the Kouka Kingdom, Yona was raised with extreme care and gets whatever she wants, for example, beautiful accessories and clothing. This lead her to being a spoiled princess. After some life-changing events, Yona developed into a strong young lady who lives for the people of Kouka Kingdom, while also paying back the friends who helped her survive.
A 3rd year and the vice president of the Magic Club. Aburatsubo is homosexual, but only shows affection toward Takakura; he never shows signs of being interested in any other boy. Takakura is uncomfortable with Aburatsubo's flirting, but doesn’t think much of it; though Aburastubo continuously flirt with Takakura, he understands that Takakura will never return his feelings. He has a variety of talents and is involved in many other clubs besides the Magic Club, such as the tennis team and drama club. The TV series establishes that doesn't have a very good standing towards his mother, who constantly babies him, though he does love her.
Casino King is the name that the Gambling King gives to any area where he can set up his rigged gambling games, which include dice games, card games against the King himself, and pachinko machines. It is typically little more than a small stall at a fair or festival, or some relatively sheltered spot in an out of the way position on the street, but when the King successfully "wins" the Tendo Dojo from Ranma in a rigged game, he converts it into a much larger version, taking advantage of its wide space and sturdy roof.