The main character. A boy with glasses that usually ends up as the straight man when dealing with his club mates at the Life counseling section. He got involved with the club when the president of the Journalism Club Ayaka Nikaido convinced him to join as a way of improving his social interactions.
Emi Murakami is the president of the school's Arts Club. After all of the club's other members leave to join the Manga club she is befriended by Ikumi Suzuki and joins the Second Newspaper Club. Emi has an eccentric, irrational personality which is what allows her to become such good friends with the childish Ikumi. She seems to have a perverted side to her personality and often tries to get other people to strip naked or to even get naked herself. She also tends to get extremely excited and intensely passionate when painting, even threatening to harm anyone who dares interrupt her.
Ness is a young boy from Onett, characterized by his love of American things, such as baseball and steak. He also possesses psychic abilities strong enough to affect cosmic events, such as altering the course of the future. Ness' mother cooks for Ness and his friends, and allows them to rest. His father supports him over the phone by recording his progress and depositing money into his cash account. His sister, Tracy, stores items for the group, by way of Escargo Express. Ness is primarily a supportive PSI user rather than an attacker. Unlike his appearance in the Super Smash Bros. (series) series, Ness is unable to use PSI Fire, PSI Thunder, PSI Magnet, or PSI Starstorm, although they were added into his move list to allow for a wider arrange of attacks. He is, however, capable of using the PSI Flash move, which is capable of instantly defeating foes at the zenith of its power, regardless of their defenses, as well as a myriad of other status effects if the attack connects. Ness' only offensive PSI ability is a psychokinetic wave named for whatever the player chose as their "favorite thing" in the beginning of the game, the default name being PSI Rockin. (Source: Wikipedia)
Birthday: January 14 Height: 162 cm Weight: 49 kg Shinako is a girl who is plagued by the y�kai Jami appearing at her bedside every night and silently looming over her. She contacts Kiyotsugu through his website, asking for help - as nothing had worked thus far - which results in the Kiyojūji Paranormal Patrol paying her a visit. Unbeknown to all of them, the priest from the local Hideshima Shrine, who had been supposedly exorcising the Suganuma house by placing wards along the walls, was acting in league with a group of local brokers. Using the rumor of Jami's presence, they would target properties and buy them cheaply before knocking them down for their own benefit - and they had their eyes set on the Suganuma family's land. When the talismans set up by the priest turn out to be shikigami which attack Shinako, Jami comes to her rescue. While she is confused as to this turn of events, Rikuo appears in his "night" form and, having figured out the situation, takes both Shinako and Jami with him to the Hideshima Shrine. There, Shinako overhears the brokers and priest talking about the truth behind the Jami rumors. Caught red-handed, they make to attack her but are stopped by Rikuo and several local y�kai, and when the priest targets Shinako with another set of shikigami, Jami intercepts him. The problem resolved, Shinako learns that Jami has in fact been watching over her family since the days of her ancestor Sadamori Suganuma, who had been his lord while he was still alive and human. Realizing she had misjudged him, Shinako apologizes and thanks Jami for protecting her. As a thank-you present to the Kiyojūji Paranormal Patrol, she gives them several boxes of crabs to take home with them.
The series' most prominent villain, Alphard is an attractive young woman who is both the leader of a terrorist organization called Snake and Canaan's arch-enemy. She appears easily capable of taking down Canaan even though the latter uses her synesthesia, reasoning that she is no longer manipulated by feelings unlike Canaan. She carries a FN Five-seveN USG as a sidearm. (Source: Wikipedia)
In order to balance the immense positive magic of the Clow Cards, Clow Reed created the Nothing Card (ç„¡), containing negative magic equivalent in magnitude to the other fifty-two cards. Anything that comes into contact with it will cease to exist. Nothing appears in the second movie and is terribly lonely in the beginning, unable to interact with others without destroying them. The only beings that can interact with her safely are the other Clow Cards. As a result, Nothing tries to steal the Clow Cards (now Sakura Cards) so that she would not be alone again. Nothing's presence is vastly encompassing, once detecting Eriol's attempt to call Sakura about the card and destroying the phone lines as a result. Nothing continues to steal the Sakura Cards and destroys everyone and everything that Sakura holds dear; Nothing likely views Sakura as a villain who stole her "friends" (the Clow Cards) and intends for Sakura to suffer the same pain of loss that it has felt for centuries. In the end, the Sakura Cards try to return to Sakura, and Nothing falls into hysterical despair, believing that her friends have abandoned her. However, Sakura convinces Nothing that it can be her friend, too, together with all the Cards. She returns Nothing to a Clow Card form and then transforms it into a Sakura Card by merging it with the Nameless card to form The Hope. All the damage and deaths caused by Nothing are then miraculously undone. Nothing is composed of a spherical force field of emptiness where nothing exists. In the center of this force field, one could make out a young girl with long, silvery hair wearing a frilled dress. There is a constant expression of sorrow on the girl's face. When captured and changed into a Sakura Card, she is clasping the winged heart that was the Nameless card and has, for the first time, a smile upon her face. Wikipedia entry