Age: 17 Height: 5'1" This half-elven magic user from the town of Hamel flies through the air on a broom. Although Arche can sometimes say harsh things, she actually possesses a kind heart. She is a cheerful member of the party who is very easy to like. When Cress, Mint and Claus originally met Arche, her body was being used by Rhea Scarlet, a victim of the destruction of a town by Demitel, a possessed minion of Dhaos. After Demitel was defeated, Arche returned to normal and decided to help fight alongside Cress and the others to defeat Dhaos. Because she is a half-elf, she was forbidden from ever entering the Elf Town hidden within the Ymir Forest.
Age: 16 Height: 5'2" (157 cm) Weight: 99 lbs Origin: Celestia Class: Craymel Engineer Hailing from Celestia and speaking a language alien to the Inferians, Melnics, Meredy is never without her companion Quickie. Meredy's home is Imen, the city of Craymels, in Celestia. Meredy has the same Greater Craymel options as Keele, including fringing, offensive spellcasting, and summoning. Like Keele, Meredy has a handful of innate offensive spells. Meredy uses whistles to command Quickie and attack from long range; she can obtain a special item late in the game to control him more accurately while defending or casting a spell, increasing her power as a stand-alone character. (Source: Wikipedia)
Age: 40 Weight: 76 kg / 168 lbs Height: 186 cm / 6'1" Weapon: Boomerang Edges As an adult and instructor of the Knights' school, Malik is a disciplined man with honor. He is an adult man who can be both somewhat frank and in composure. He is the mentor of the party, being very mature everyone depends on him and trusts his opinion. He is strong to his beliefs and he does anything to protect them.
Age: 18 Height: 5'8" (173 cm) Weight: 137 lbs Origin: Inferia Class: Hunter Reid is a laid back hunter, the easy going one and leader of the group. He uses a sword as his primary weapon in the anime. His characteristic ranges from compassionate, caring and skillful, to gluttonous and somewhat lazy. Reid is a good fighter and hunter, as depicted early in the first episode where Reid notices he is being followed by someone (Marone). Reid loves to lay down and calmly watch the sky; in one episode he is being disturbed while doing so and moves to various places to get a good nap (only to get showered by rain in the end). Reid is very caring about his friends although he doesn't say it. Keel himself, who usually argues with Reid, says that Reid is a kindhearted person. Reid proves this by helping Marone protect the people and island of Belcarnu, helping Corina and comforting Meredy. In comparison to his game version, he is shown as more dense, more caring, a rather change from his "normal" aspect as the others in the anime, as well. (Source: Wikipedia)
The cheerful mood-maker of the group, armed with two daggers. She is the daughter of a merchant.