Sabrina is the Gym Leader of the Saffron City Gym in the anime pokemon. In the anime, Sabrina was the fourth gym leader Ash encountered. Sabrina inherited her psychic power from her father, who had the ability to teleport from location to location. It manifested when she was young, and it was soon apparent that Sabrina's abilities far exceeded her father's. She was able to use psionics to do many things- teleportation, telepathy, psychokinesis, and transmutation. As her power increased, she grew more obsessed with developing it. She became less and less emotional, using her abilities for destructive purposes. This caused a deep psychological rift. The emotions she tried to shut off developed into a separate personality- a young girl who manifested as a puppet around Sabrina. Sabrina's mind was divided into the cold, callous woman with a thirst for power and the little girl who just wanted to have fun. Sabrina became the leader of the Saffron Gym, and turned it into an institute where fellow psychics could develop their powers. Of all the Kanto gym leaders, Sabrina was the most fearsome because of her ability to turn humans into dolls. But after Haunter made Sabrina laugh, Sabrina turned back to a normal girl. Sabrina's specialty of Pokemon is Psychic Types, like Kadabra.
She is the newest member of the Debris Section. She is the adopted daughter of a death metal band leader turned engineer and an elementary school teacher. Tanabe did not speak until she was three years old. She is bright and earnest, but mostly unsure of herself. As a newcomer to space, the Debris Section and to extra-vehicular activity all at the same time, she has to slowly learn the ropes from everyone else. She believes that love, or "ai" (possibly a pun intended on her name being the Japanese word for love) is the solution to every problem. Kind and sweet, she is willing to do almost anything to help others. However, her kind spirit also masks a drive to become better than she is. (Source: Wikipedia)
Gender: Female Ability: Turn one second into ten seconds for herself Ability Level 2:Double her attack power She uses this power to make her look like she's using super speed. Her Level 2 is the ability to double her attack power, but it's only limited to 10 minutes. When she activates it, a gauge appears on her neck and she will collapse after the gauge empties. Reason of her defeat is her level 2. Marylin, along with the rest of her team, grew up in a war zone in an unnamed country, so they spent their lives in training. Once the war was over, her family joined the upper class. She claims to be proud of her upbringing and how she only feels truly alive when she is fighting, but this is a facade. She holds onto a childhood promise to her dead war buddies that forces her to keep fighting, despite her actual distaste for the act.
Maru is one of the two girls that led Watanuki into YÅ«ko's shop. It isn't stated whether the girls were created by YÅ«ko, Clow Reed, the both of them, or someone else entirely, but since they have no souls and cannot leave the shop, it can be assumed that they were created there. Possible Powers-In chapter 126, YÅ«ko explained why Maru and Moro are required to stay inside the shop. The shop itself is not seen by anyone unless they are fated to do business with YÅ«ko. Maru and Moro's concentration is what is keeping the shop in existence. As a side-effect, they have long deep bouts of sleep. They help out around the shop, but mostly act as the cheering squad. They almost always speak in unison, or close to it. Watanuki seems to get along with them most of the time, at least when they are not dragging him into one of YÅ«ko's plans. It is noted that Maru and Moro's full names are both words which mean "exposing oneself in public" – similar to "flashing" and "streaking" in English, and something that is quite possibly a pun on the 'xxx' part of xxxHOLiC. Even though the 'xxx' are intended to act as a variable in the title, their appearance resembles the 'XXX' which is synonymous with pornography. Given the target seinen audience, this double meaning is probably intentional. There are very few instances that Maru and Moro are in serious scenes. In the parasite angel chapter, Watanuki invited them to join him in the festival, however Maru and Moro said in unison (in a rather dazed look) "those without souls cannot leave this place... for their bodies will disintegrate." They also show some concern not only for YÅ«ko but also for Watanuki despite the fact they always annoy him. In volume 6 of the manga, when Watanuki came home from visiting the "lady in the park", Maru and Moro immediately sensed that something was wrong with Watanuki. When Watanuki finally collapsed, the two dragged Watanuki as far as the store's gates, saying "This is as far as we can go" before tossing Watanuki out to a waiting DÅ�meki. In the anime, Watanuki also shows signs of slight affection to the two; in episode 18, when DÅ�meki read a letter to Watanuki written by Mokona and Maru/Moro, Watanuki was somewhat pleased to see that they thought of him.
The store assistant and niece of Shin Niita who owns Card Capital. She is a calm quiet girl who does not speak much but is known for her strong temper especially when around Morikawa. In season 2 Misaki will be taking part in Asia Circuit and will travel around Asia to fight different fighters, along with the rest of Team Q4. She seems to have problems in the first circuit as she could not handle against the new skill - Limit Break. In season 3 Misaki is now a second year at Miyaji Academy in which Aichi also attends. She also cut her hair to shoulder-length, but otherwise appears to be the same. She also changed her deck from Oracle Think Tank to Genesis in response to experimenting with her skills. She is a Vanguard player who is known to have the Indelible Memory which allows her to perfectly remember everything she sees using this ability to memorize the rules after reading them once and all the cards and card effects in past matches at Card Capital. She uses an Oracle Deck based on Greek & Japanese Mythology which also uses powerful card effects to give her an advantage over her opponents. Her strongest card is CEO Ameterasu.
Souma is Kendappa's best friend and the last survivor of the Souma clan. Her clan was killed by Taishakuten and her parents were beheaded right before her eyes. Her parents had hid Souma in some bushes so she did not get killed. After that day, she had always dreamed of getting revenge and beating the crap out of Taishakuten, and she set out traveling by herself. She passed out in a forest, out of exhaustion, and that was when Kendappa-ou comes a-riding into the forest on her horse, and happens to see Souma laying there unconscious. The people of the Souma clan were gardeners, so Souma is skilled in making healing herbs and medicines. She also has weapons, the Sougeppa, or Twin Moon Crescents. They're kind of like miniature crescent-shaped boomerangs that she can throw out, and they can cut off people's heads and stuff. Souma also makes a good spy. She's fast and jumpy, likes to hide up in trees, and seems to disappear or appear all of a sudden in front of the group to bring them news of any of Taishakuten's armies who are on their trails. It's revealed that she and Kendappa-ou are in love with each other. Souma is killed by Kendappa-ou. Kendappa-ou believed that Souma could not win against Taishakuten so she rather kill Souma herself. Souma wanted to give her blood to Kendappa-ou (there was a legend where the Souma clan could grant immortality to one person in their life if they give their blood to that person) so she would not die but Taishakuten stopped her from doing so. The two bodies was put next to each other. (source: Nishi's RG Veda Gallery)